Chase branch locations nyc

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Fallout new vegas 1st recon beret

These are Archetypes for Characters with Special Skills, so if you want the perfect Sniper, Unarmed, Melee, Small Guns, etc, use these. They are taken from the Ofiicial Fallout New Vegas Prima Game Guide, they are not my own. Here is a Note from the Book:'Although these archetypes have been extensively bench-tested to be the very best at their specific role, you may ignore any aspect of these characters if you don't agree with them. They are simply here to aid you in making specific character styles.'A sneaky ranged specialist with maxed critical chance but minimal social graces. S: 6 (8)* P: 8 E: 5 C: 2 (1)*I: 2 (1)*A: 8L: 9*Optionally, drop CHA and INT to 1 and increase STR to 8 for Minigun/Heavy Weapons prowess. Traits - Four Eyes, Small Frame (Stealthy Sniper) or Trigger Discipline, Built to Destroy (Critical Hit Specialist/Sharpshooter). Perks - Sniper, Commando, Finesse, Center of Mass, Better Criticals, Rapid Reload, Weapon Handling, Silent Running, Hand Loader, Confirmed Bachelor, Bloody Mess, Hunter, Entomologist, Robotics Expert, Travel Light, Living Anatomy. Weapons - All rifles, especially: Varmint Rifle (Night Scope, Silencer, Ext Mags, 5.56mm AP and HP), Hunting Rifle (Custom Action, Scope, Ext Mags .308, all types), Sniper Rifle (Carbon Fibre Parts, Suppressor, .308, all types)/Gobi Campaign Scout Rifle, Anti-Material Rifle with Match (hand load) ammo. A one-handed guns specialist: fast, light, generally well-rounded but crumples against heavily armored enemies. Other Equipment- 1st Recon Beret, Stealth Boys for losing hostiles if spotted, Weapon Repair Kits, Reinforced Leather armor for Travel Light perk, Sunglasses for Four Eyes trait. S: 5P: 7E: 5C: 5I: 5A: 8L: 5Skills - Guns (For perks: Science [70], Medicine [70], Sneak [70], Repair [70], Survival [45], Melee [45]), Energy Weapons (Optional). Traits - Fast Shot (Optional), Built to Destroy (Optional), Wild Wasteland (Optional). Perks - Cowboy, Quick Draw or Educated, Rapid Reload, Gunslinger, Run 'n Gun, Travel Light, Shotgun Surgeon or Confirmed Bachelor, The Professional, Living Anatomy, Hand Loader, Toughness (2), Action Boy (2), Math Wrath, Nerves of Steel. Weapons - All one-handed Guns, especially Maria, 10mm Pistol, Alien Blaster, That Gun (5.56mm AP and HP), Ranger Sequoia (.45-70 Govt Hand load). Other Equipment- Desperado Cowboy Hat or 1st Recon Beret, with Shotgun Surgeon: Lever Action Shotgun (20ga Magnum or Slug) or Sawed-off Shotgun (12ga Magnum or Slug). Implants - Armor, Regeneration, Perception, Agility, Intelligence. Followers - Raul, Rex (or Lily, or any)A stealthy thief, focused on lithe looting and lapping up the Caps. S: 5P: 5E: 5C: 5I: 5A: 9L: 6Skills - Sneak, Lockpick, Science, Barter, Guns. Perks - Light Step, Infiltrator, Educated, Fortune Finder, Strong Back, Pack Rat, Scrounger, The Professional, Silent Running, Long Haul, Computer Whiz. Weapons - Anything silenced, especially Holdout Weapons. Good choices include: Silenced .22 Pistol, Silenced .22 SMG (Exp. Mags, Silencer), 12.7mm Pistol (Silencer), 12.7mm SMG (Silencer), Varmint Rifle (Silencer, Night Scope, Ext. Mags), Sniper Rifle (Carbon Fibre Parts, Suppressor). A diplomatic pacifist type, with the ability to talk the hind legs off a Bighorner. Other Equipment- Scout Armor, Chinese Stealth Armor, Faction clothing for Disguises: NCR Uniforms, Powder Ganger outfits, Ceasar's Legion armor, White Glove Society Mask, Great Khans armor. S: 5P: 6E: 4C: 9I: 6A: 4L: 6Skills - Speech, Barter, Medicine, Science, Repair, Survival, (Optional) Unarmed or any combat skill of choice. Traits - Good Natured Perks - Confirmed Bachelor/Lady Killer or Black Widow/Cherchez la Femme, Ferocious Loyalty, Educated, Retention, Comprehension, Terrifying Presence, Nerd Rage! , Mysterious Stranger, Miss Fortune, Animal Friend (2). Weapons - This depends on combat skill chosen: see other lists for Specialist Types. Other Equipment- Skill Magazines (any and all), Outfits with Skill/Attribute bonuses and a few Skill/Attribute-Enhancing Chems like Mentats or Alcohol. Implants - Intelligence, Perception, Luck, Charisma. Followers - Arcade, Boone, Cass (Whiskey Rose Perk). Whoever wrote that book and suggested 1 for INT is so Epic Fail that Epic Fail doesnt even begin to describe their idiocy. Intelligence governs skill point total when you level. So basicly, youre getting minimal skill points to level with, pretty much making sure that your skills are going to be utter shit. -------------------They found you amusing for a while, the people of this city. In spite of everything you've done for them, eventually they will hate you. But the one thing they love more than the hero is to see the hero fail. Whoever wrote that book and suggested 1 for INT is so Epic Fail that Epic Fail doesnt even begin to describe their idiocy. Intelligence governs skill point total when you level. So basicly, youre getting minimal skill points to level with, pretty much making sure that your skills are going to be utter shit. These are Archetypes for Characters with Special Skills, so if you want the perfect Sniper, Unarmed, Melee, Small Guns, etc, use these. They are taken from the Ofiicial Fallout New Vegas Prima Game Guide, they are not my own. Here is a Note from the Book:'Although these archetypes have been extensively bench-tested to be the very best at their specific role, you may ignore any aspect of these characters if you don't agree with them. They are simply here to aid you in making specific character styles.'A sneaky ranged specialist with maxed critical chance but minimal social graces. S: 6 (8)* P: 8 E: 5 C: 2 (1)*I: 2 (1)*A: 8L: 9*Optionally, drop CHA and INT to 1 and increase STR to 8 for Minigun/Heavy Weapons prowess. Traits - Four Eyes, Small Frame (Stealthy Sniper) or Trigger Discipline, Built to Destroy (Critical Hit Specialist/Sharpshooter). Perks - Sniper, Commando, Finesse, Center of Mass, Better Criticals, Rapid Reload, Weapon Handling, Silent Running, Hand Loader, Confirmed Bachelor, Bloody Mess, Hunter, Entomologist, Robotics Expert, Travel Light, Living Anatomy. Weapons - All rifles, especially: Varmint Rifle (Night Scope, Silencer, Ext Mags, 5.56mm AP and HP), Hunting Rifle (Custom Action, Scope, Ext Mags .308, all types), Sniper Rifle (Carbon Fibre Parts, Suppressor, .308, all types)/Gobi Campaign Scout Rifle, Anti-Material Rifle with Match (hand load) ammo. A one-handed guns specialist: fast, light, generally well-rounded but crumples against heavily armored enemies. Other Equipment- 1st Recon Beret, Stealth Boys for losing hostiles if spotted, Weapon Repair Kits, Reinforced Leather armor for Travel Light perk, Sunglasses for Four Eyes trait. S: 5P: 7E: 5C: 5I: 5A: 8L: 5Skills - Guns (For perks: Science [70], Medicine [70], Sneak [70], Repair [70], Survival [45], Melee [45]), Energy Weapons (Optional). Traits - Fast Shot (Optional), Built to Destroy (Optional), Wild Wasteland (Optional). Perks - Cowboy, Quick Draw or Educated, Rapid Reload, Gunslinger, Run 'n Gun, Travel Light, Shotgun Surgeon or Confirmed Bachelor, The Professional, Living Anatomy, Hand Loader, Toughness (2), Action Boy (2), Math Wrath, Nerves of Steel. Weapons - All one-handed Guns, especially Maria, 10mm Pistol, Alien Blaster, That Gun (5.56mm AP and HP), Ranger Sequoia (.45-70 Govt Hand load). Other Equipment- Desperado Cowboy Hat or 1st Recon Beret, with Shotgun Surgeon: Lever Action Shotgun (20ga Magnum or Slug) or Sawed-off Shotgun (12ga Magnum or Slug). Implants - Armor, Regeneration, Perception, Agility, Intelligence. Followers - Raul, Rex (or Lily, or any)A stealthy thief, focused on lithe looting and lapping up the Caps. S: 5P: 5E: 5C: 5I: 5A: 9L: 6Skills - Sneak, Lockpick, Science, Barter, Guns. Perks - Light Step, Infiltrator, Educated, Fortune Finder, Strong Back, Pack Rat, Scrounger, The Professional, Silent Running, Long Haul, Computer Whiz. Weapons - Anything silenced, especially Holdout Weapons. Good choices include: Silenced .22 Pistol, Silenced .22 SMG (Exp. Mags, Silencer), 12.7mm Pistol (Silencer), 12.7mm SMG (Silencer), Varmint Rifle (Silencer, Night Scope, Ext. Mags), Sniper Rifle (Carbon Fibre Parts, Suppressor). A diplomatic pacifist type, with the ability to talk the hind legs off a Bighorner. Other Equipment- Scout Armor, Chinese Stealth Armor, Faction clothing for Disguises: NCR Uniforms, Powder Ganger outfits, Ceasar's Legion armor, White Glove Society Mask, Great Khans armor. S: 5P: 6E: 4C: 9I: 6A: 4L: 6Skills - Speech, Barter, Medicine, Science, Repair, Survival, (Optional) Unarmed or any combat skill of choice. Traits - Good Natured Perks - Confirmed Bachelor/Lady Killer or Black Widow/Cherchez la Femme, Ferocious Loyalty, Educated, Retention, Comprehension, Terrifying Presence, Nerd Rage! , Mysterious Stranger, Miss Fortune, Animal Friend (2). Weapons - This depends on combat skill chosen: see other lists for Specialist Types. Other Equipment- Skill Magazines (any and all), Outfits with Skill/Attribute bonuses and a few Skill/Attribute-Enhancing Chems like Mentats or Alcohol. Implants - Intelligence, Perception, Luck, Charisma. Followers - Arcade, Boone, Cass (Whiskey Rose Perk). Whoever wrote that book and suggested 1 for INT is so Epic Fail that Epic Fail doesnt even begin to describe their idiocy. Intelligence governs skill point total when you level. So basicly, youre getting minimal skill points to level with, pretty much making sure that your skills are going to be utter shit. -------------------They found you amusing for a while, the people of this city. In spite of everything you've done for them, eventually they will hate you. But the one thing they love more than the hero is to see the hero fail. Whoever wrote that book and suggested 1 for INT is so Epic Fail that Epic Fail doesnt even begin to describe their idiocy. Intelligence governs skill point total when you level. So basicly, youre getting minimal skill points to level with, pretty much making sure that your skills are going to be utter shit.

date: 25-Aug-2021 22:00next


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